Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Asylum

Search: Search took 0.00 seconds.

  1. Solved...apparently it is not a wise idea to put...

    Solved...apparently it is not a wise idea to put user-defined outputs/inputs into gl_PerVertex (or perhaps any) interface block. After rewriting the shaders like:



    out int vs_particleType;
    out...
  2. glDrawTransformFeedback() outputs only the first captured primitive

    I would like to make a simple demo app using transform feedback. However when I try to render the captured results (points) it outputs only the first one (of the actual 16). The TF result is...
Results 1 to 2 of 2