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Type: Forum Threads; User: padawan

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  1. Questions about VAOs

    Started by padawan, 11-21-2011 08:40 AM
    • Replies: 3
    • Views: 853
    Last Post: 11-21-2011 10:09 AM
    by padawan  Go to last post
  2. Are shader variables only per vertex and uniform?

    Started by padawan, 10-30-2011 11:06 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,558
    Last Post: 11-01-2011 02:36 AM
    by padawan  Go to last post
  3. Evaluation of flat variables

    Started by padawan, 10-03-2011 09:24 AM
    • Replies: 4
    • Views: 966
    Last Post: 10-04-2011 03:25 AM
    by padawan  Go to last post
  4. How to specify fragment shaders output?

    Started by padawan, 08-14-2011 09:38 AM
    • Replies: 3
    • Views: 1,411
    Last Post: 08-14-2011 06:21 PM
    by padawan  Go to last post
  5. glMultiDrawElements or glPrimitiveRestartindex?

    Started by padawan, 04-19-2011 08:48 PM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 8,415
    Last Post: 04-22-2011 03:26 AM
    by Aleksandar  Go to last post
  6. Do I have to call glDisableVertexAttribArray?

    Started by padawan, 04-16-2011 01:18 AM
    • Replies: 4
    • Views: 6,419
    Last Post: 04-16-2011 02:22 AM
    by padawan  Go to last post
  7. Best way to do clipping?

    Started by padawan, 04-12-2011 11:59 PM
    • Replies: 4
    • Views: 1,799
    Last Post: 04-13-2011 03:12 AM
    by padawan  Go to last post
  8. Best way to handle multiple shaders

    Started by padawan, 03-06-2011 09:34 PM
    • Replies: 9
    • Views: 6,183
    Last Post: 03-08-2011 02:19 AM
    by padawan  Go to last post
  9. Starting with OpenGL, Nvidia and Linux

    Started by padawan, 12-02-2010 11:27 PM
    • Replies: 9
    • Views: 3,678
    Last Post: 12-04-2010 07:12 AM
    by padawan  Go to last post
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