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Type: Posts; User: Groovounet

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    Re: Official feedback on OpenGL 3.2 thread

    Niceeeee .......
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    Re: Official feedback on OpenGL 3.2 thread

    Looking back at the reference card, your will notice that there is enough space for 4 variables in the "fragment language part".

    I really like this quick reference card as a reference for what is...
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    Re: Official feedback on OpenGL 3.2 thread

    Thanks it does help!
    I realized how confused I am with all this ... please keep OpenGL 3.2 model for the deprecation for OpenGL 3.3, the profile thing seems good. (just maybe a bit confusing but it...
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    Re: Official feedback on OpenGL 3.2 thread

    I wonder if there isn't an issue in the OpenGL 3.2 core spec.
    gl_FragColor and gl_FragData are deprecated in GLSL 1.5 specification but still present is OpenGL 3.2 core ...

    Page 182, "Shader...
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    Re: Official feedback on OpenGL 3.2 thread

    True, but OpenGL does not run on the hardware that OpenGL ES is implemented on and vice-versa. The whole point of having two separate specifications is to allow each to best serve the needs of their...
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    Re: Official feedback on OpenGL 3.2 thread

    This is an awful extension that should never be made core. ARB_draw_instanced is fundamentally superior and is already in the core.
    [/QUOTE]

    I can't remember my source so I'm going to say "I...
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    Re: Official feedback on OpenGL 3.2 thread

    The quick reference card includes le all crap but in a different color! I actually really like having it included to see the functions I don't want to used. I have been surprised to notice that...
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    Re: Official feedback on OpenGL 3.2 thread

    My second impression: http://www.g-truc.net/#news0170
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    Re: Official feedback on OpenGL 3.2 thread

    Maybe the most interesting progress come from all these D3D 10.1 features provided by the new extensions!

    GL_ARB_sync is such a good news ...

    Again after OpenGL 3.1 release, I wasn't...
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