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Type: Posts; User: Dark Photon

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    Re: Official feedback on OpenGL 4.0 thread

    Oh, OK. Thanks for clarifying.
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    Re: Official feedback on OpenGL 4.0 thread

    Guess I missed the memo on that one. You're saying you can set a specific uniform index for the GLSL compiler to use for a normal uniform (not UBO) given the uniform name? How?

    Remember this for...
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    Re: Official feedback on OpenGL 4.0 thread

    Aaaahhhh... the things we've done before for speed, particularly pre-DrawInstanced. ;)


    I agree with your first sentence, but your second confused me. This is garden variety vertex stream...
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    Re: Official feedback on OpenGL 4.0 thread

    That's why I don't understand why you brought it up; nobody ever claimed instancing was a silver bullet or that bindless wasn't more general-purpose.[/QUOTE]
    "Stephen A" said:

    which precipitated...
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    Re: Official feedback on OpenGL 4.0 thread

    I don't see how bindless takes away from instancing or is in any way fundamentally superior to it.[/QUOTE]
    This isn't "instancing vs. bindless -- a fight to the death". They're both useful. And...
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    Re: Official feedback on OpenGL 4.0 thread

    Where NVidia is concerned, sorry, but this is blatently false.

    But if you factor in "other vendors"..., I'll have to defer to someone else's experience there.

    We're in a unique position with...
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    Re: Official feedback on OpenGL 4.0 thread

    ooookkkk. With this said, I guess bindless graphics is off the feature list of next OpenGL specification. Well, it makes sens. [/QUOTE]
    No, he said exactly the opposite -- it's not necessary off the...
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    Re: Official feedback on OpenGL 4.0 thread

    Perhaps. This might be one reason for only adding batch bindless to core/EXT initially (i.e. vertex_buffer_unified_memory). This has absolutely nothing to do with supporting pointers in shaders. ...
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    Re: Official feedback on OpenGL 4.0 thread

    Could you clarify that? I don't find it "fragile" at all.

    And the API mod for mere bindless batch support is so very, very simple, non-intrusive, and "intuitive". I'd take that alone! (i.e....
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    Re: Official feedback on OpenGL 4.0 thread

    Wow. Amazed at all the DSA dittos with nobody asking for bindless.

    What I'd really like to see in 4.1 is the huge perf benefit of NV bindless batches in the core (namely just...
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