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Type: Posts; User: H. Guijt

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  1. Thread: Documentation

    by H. Guijt
    Replies
    4
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    3,085

    I completely agree, but I was explicitly talking...

    I completely agree, but I was explicitly talking about "OpenGL Programming Guide, The Official Guide to Learning OpenGL, Version 4.3". Note those words in the middle: "official guide to learning".
    ...
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    Is this actually still true on modern...

    Is this actually still true on modern programmable hardware? Surely, as programmable capabilities have increased, have special-purpose circuits slowly been phased out?



    How does that work? As...
  3. Thread: Documentation

    by H. Guijt
    Replies
    4
    Views
    3,085

    Documentation

    I wanted to separate this from my previous posting in this thread since it is really a different issue.

    The current level of documentation on OpenGL is, to put it mildly, not amazing. I have two...
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    Compatibility with OO-languages

    It would be ideal if we could directly represent OpenGL objects by C++ (or other OO-language of choice) objects, without needing to jump through hoops for tracking (and if necessary modifying)...
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    I forgot another question I was meaning to ask......

    I forgot another question I was meaning to ask... When I enable debug output (using glDebugMessageCallback), every invocation of glStencilStrokePathNV results in the following message:

    source=API;...
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    NVidia path render extension

    I'm trying to use this extension to draw high-quality, high-performance graphs. The graphs consist of potentially millions of line-pieces (this is data coming from various scientific measurements). I...
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    Sticky: Looking at the reference pages...

    Looking at the reference pages (http://www.opengl.org/sdk/docs/man4/), the following prototypes strike me as incorrect:

    void glProgramUniform2ui( GLuint program,
    GLint location,
    ...
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    Sticky: I'm rather surprised to see the complete lack of...

    I'm rather surprised to see the complete lack of reactions under this announcement. Previous OpenGL versions were greeted by a flurry of messages, people going through the spec and pointing out likes...
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    Rage - what a mess

    So Rage, the new flagship title by ID, was released and found to be unbelievably buggy when played on PC. Both AMD and NVidia are scrambling to update their drivers so that the game becomes at least...
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    Re: OpenGL 3 Updates

    You should consider yourself lucky you get OpenGL3 at all. OpenGL3 should be at the very bottom of their list of priorities. As you're probably aware, very few people actually use OpenGL. Therefore...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Ok, thank you for this confirmation.

    For a developer it will only make sense to start using GL3, then, once the number of GL3-capable cards is sufficiently high. Given that DX10 adoption is also...
  12. Replies
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Question: will there be OpenGL3 support for older cards?

    If there will not be any:

    1. Is this for marketing or technical reasons?

    2. How do the parties involved think this will help OpenGL3...
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    Re: OpenGL 3 Updates

    Ok, I need to moderate my previous reply a little because I was a bit too harsh. Section E.1 indeed removes a lot of cruft, although maybe not enough.

    I'd like to point out that the specification...
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    Re: OpenGL 3 Updates

    I'm not Tsuraan, but I was under the impression that we would get an API that would be easier to use, easier to write drivers for, and easier to get good performance out of. For all these things it...
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