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    Typo in GL_ARB_direct_state_access: Example 3 -...

    Typo in GL_ARB_direct_state_access: Example 3 - Creating a vertex array object without polluting the OpenGL states

    in "// Direct State Access"
    Line 3147: glEnableVertexAttribArray should be...
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    VertexArrayElementBuffer(uint vaobj, uint buffer)...

    VertexArrayElementBuffer(uint vaobj, uint buffer)

    Will be much better to have "intptr offset" as third parameter, like in VertexArrayVertexBuffer. Yes, I understand that it is possible to make...
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