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Type: Posts; User: innuendo

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    Re: Official feedback on OpenGL 3.1 thread

    How long will we wait for gl3.h ? I have no patience :)
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    Re: Official feedback on OpenGL 3.1 thread

    Does DX10 support different occlusion query for instansing ?
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    Re: Official feedback on OpenGL 3.1 thread

    You should read about NV_conditional_render...
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    Re: Official feedback on OpenGL 3.1 thread

    Fine. If I wrote shader on DX10 will it run on DX9 hardware ?
    Why is it so non equal conditional for GL and DX ?
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    Re: Official feedback on OpenGL 3.1 thread

    Try void Uniform4fvARB(int location, sizei count, const float *value)

    or void UniformMatrix4fvARB(int location, sizei count, boolean transpose, const float *value

    uniform vec4 StreamVec4[...
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    Re: Official feedback on OpenGL 3.1 thread

    Look for past... Was OpenGL best API for games 5-10 years ago ?
    I think not. Dont you know - DX is the best choise for games as well as OpenGL for Graphics :)
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    Re: Official feedback on OpenGL 3.1 thread

    Fine. Just only one question. How long will you wait for D3D10 on *nix ? month, year, decade .. or never ? :)
    Do you understand me ?
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    Re: Official feedback on OpenGL 3.1 thread

    Fine. Just only one question. Why did you use OpenGL early ? What kind of reason ?
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    Re: Official feedback on OpenGL 3.1 thread

    There is true in your words :)
    But, explain me <Why NVIDIA dont support DX10.1 ?>
    Do you belive what will not be DX11.1, DX11.2 and ect ?
    Do you belive what Microsoft dont ask for new OS for new...
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    Re: Official feedback on OpenGL 3.1 thread

    Thank you, very much I agree with you. DX5-7 was terrible, no order, no way, only crazy zigzag :)


    For one who admit DX10\11 - Do you remember 2000 year ? There 5-6 vendors were on the PC market!...
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