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Type: Posts; User: Korval

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  1. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    No, I just pointed out that it's a lot less questionable than the ravings of an anti-Microsoft drone. I just want to make sure that when people read your spiel, they're aware that you're coming from...
  2. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    You mean like saying, "This article is NOT a balanced argument for upgrading to Vista to use OpenGL?" Which was clearly nonsense, as the article was not making an argument for upgrading to Vista at...
  3. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    No, but it does undercut your credibility because you have an ulterior motive. Furthermore, your observations seem to fly in the face of the most credible sources (the ARB in their recent notice)....
  4. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Of course it's not. For one, it's not anti-Vista, anti-Microsoft, so someone coming from that perspective (as you do) will never see it as anything but unbalanced.

    Furthermore, they're not arguing...
  5. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Did you not follow the link I mentioned earlier? The one that led to a review of ATi's Vista drivers?

    They rewrote their OpenGL component from scratch (and God knows it needed it). Right now it's...
  6. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    No, what you're testing are the quality of nVidia's Vista drivers, which are widely known to be weak. Then, you're using the results of those tests to say something about Vista on OpenGL.

    My...
  7. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Wow, a guy who hates Microsoft thinks that Vista is to blame for nVidia's drivers not working. What a shock :rolleyes:

    In ATi news, it would seem that ATi actually beat nVidia in terms of...
  8. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Yes. And Linux is not freedom; it is merely another cave that you happen to like.

    The failure in your analogy (perhaps one among many) is that you equate FSF-style freedom to actual freedom of...
  9. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    But... the "problem" has already been solved. So, in fact, Linux is not the "solution".

    Oh, please. Take your Richard Stallman-inspired nonsense elsewhere.

    I have all the freedoms I want under...
  10. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    In maybe 3-4 years, sure.
  11. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    I'm not impuning your rights. I have the right to doubt your doubts too. And to suggest that yourself and others who have doubts about the veracity of the information simply drop the issue and let it...
  12. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    For Microsoft to publicize this would be to suggest that, at one time, they weren't going to let ICDs play fair with the desktop. While this made the rounds of OpenGL developers, to some degree, for...
  13. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Well, it isn't the totality of the new UI that's turned off; it's just the desktop compositing feature of Aero that is affected. The rest all still works.

    3D Labs has gone on record saying that...
  14. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    A fair point, but how did one write a reasonably performing application using the software generic implementation? They didn't; indeed, performance-critical applications avoided the generic...
  15. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Um, your blind hatred of all things Windows aside, your unwillingness to at least try to spell isn't helping your argument here. Lastly, this is all OT anyway, as this is not a Windows vs. Linux...
  16. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Is it?

    Vista isn't finished. The info in question could change at any minute due to bug fixing, or just from feature polishing. The last thing Microsoft needs to do is give IHV's info in good...
  17. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Do you have to do any of that currently? No? Then you still won't. The mechanism that makes ICDs work doesn't change; only the effect of running them.

    No, they said downloading drivers disables...
  18. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    See, this is why I don't like this thread. It's filled with misinformation like this by people who have blown this issue out of proportion.

    You're saying that GL 2.0 apps won't work without...
  19. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    You say that as though it were a fact.

    This wasn't written by a Microsoft insider. Nor was it written by a member of the ARB or an IHV driver developer. Or even a high-profile ISV (like Carmack,...
  20. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Well, that's because such a thing would be atrociously slow. Plus, since it's still loading and activating the ICD, it will still turn off the desktop compositing. So, it's pretty much lose-lose.
  21. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    While I have had problems with a video driver before, I've never turned off hardware acceleration and then decided to play a 3D game (one that doesn't have its own software rendering engine, at any...
  22. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    That's not entirely true. Very few developers actually spent the effort in doing an end-run around D3D to code directly to the metal for X-Box. As development costs increase, there will be an even...
  23. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    It was Barthold from 3DLabs.

    According to JD, "Gamedev.net has a remark from ati dev who thinks this is going to be fixed and become a non-issue." I haven't been able to find a thread on GameDev...
  24. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    OK. So Microsoft is now, with Vista, going to change what the generic implementation means.

    And nowhere did Microsoft promise that this would never be changed.

    Well, considering that OpenGL on...
  25. Re: Call to Action: Ensure that OpenGL remains a first class API under Windows Vista

    Why? The DirectX wrapper isn't the problem (unless you're Tranders); it's the interaction between ICDs and desktop compositing that is the problem in question. For the most part, the D3D wrapper is a...
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