Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: ScottManDeath

Search: Search took 0.00 seconds.

  1. Replies
    91
    Views
    155,873

    Re: Official feedback on OpenGL 4.0 thread

    I am sorry, but i have to ask again: What about the headers?

    -chris[/QUOTE]

    I updated glew from the svn, put the ARB_cl_event extension on the black list and then ran the build script which...
  2. Replies
    91
    Views
    155,873

    Re: Official feedback on OpenGL 4.0 thread

    That is what I'm doing right now, but a debug context doesn't have to have the GL_ARB_debug_output extension, it could have other debug functionality. A core GL inspection would be useful in that...
  3. Replies
    91
    Views
    155,873

    Re: Official feedback on OpenGL 4.0 thread

    I am building glew bymyself from the SVN. It lackes 4.1 core functions, and I had to disable ARB_cl_event, as well as manually tewak the debug output callback. I'm fine with that, since I only care...
  4. Replies
    91
    Views
    155,873

    Re: Official feedback on OpenGL 4.0 thread

    DX10 has viewport and scissor arrays, so it should work on 3.x hw
Results 1 to 4 of 4