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Type: Forum Threads; User: Dark Photon

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  1. Persistent buffer mappings

    Started by Dark Photon, 07-23-2015 08:30 AM
    • Replies: 4
    • Views: 625
    Last Post: 07-23-2015 06:26 PM
    by Dark Photon  Go to last post
  2. NV_command_list

    Started by Dark Photon, 01-01-2015 07:38 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 5,096
    Last Post: 04-16-2015 05:14 PM
    by codepilot  Go to last post
  3. SwapBuffers in Windows 8

    Started by Dark Photon, 11-13-2014 08:39 PM
    • Replies: 5
    • Views: 1,708
    Last Post: 11-18-2014 06:43 AM
    by Dark Photon  Go to last post
  4. Missing NV bindless extensions -- strange

    Started by Dark Photon, 09-16-2014 12:41 PM
    • Replies: 1
    • Views: 960
    Last Post: 09-16-2014 01:27 PM
    by Dark Photon  Go to last post
  5. Bindless TexImage/TexSubImage?

    Started by Dark Photon, 06-18-2014 01:27 PM
    • Replies: 2
    • Views: 1,085
    Last Post: 06-19-2014 06:17 AM
    by Dark Photon  Go to last post
  6. Small light source aliasing

    Started by Dark Photon, 05-14-2014 07:46 AM
    • Replies: 4
    • Views: 1,533
    Last Post: 05-15-2014 05:38 AM
    by Dark Photon  Go to last post
    • Replies: 2
    • Views: 1,157
    Last Post: 05-13-2014 08:13 PM
    by Dark Photon  Go to last post
  7. Carving up GPU memory dynamically

    Started by Dark Photon, 08-20-2013 12:34 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 4,486
    Last Post: 08-25-2013 11:41 AM
    by Dark Photon  Go to last post
    • Replies: 7
    • Views: 4,033
    Last Post: 06-25-2013 07:05 AM
    by elFarto  Go to last post
    • Replies: 3
    • Views: 6,439
    Last Post: 06-24-2013 07:37 PM
    by GClements  Go to last post
    • Replies: 0
    • Views: 890
    Last Post: 02-08-2013 11:19 AM
    by Dark Photon  Go to last post
  8. Block/struct scoping for varyings

    Started by Dark Photon, 01-11-2013 07:22 AM
    • Replies: 1
    • Views: 1,091
    Last Post: 01-11-2013 08:09 AM
    by Dark Photon  Go to last post
    • Replies: 3
    • Views: 2,249
    Last Post: 12-07-2012 06:02 PM
    by Dark Photon  Go to last post
  9. Reinterpet bits cast float->int in GLSL

    Started by Dark Photon, 11-02-2012 01:58 PM
    • Replies: 2
    • Views: 5,482
    Last Post: 11-02-2012 05:10 PM
    by Dark Photon  Go to last post
  10. Poll: ARB_texture_storage

    Started by Dark Photon, 06-20-2012 06:18 AM
    • Replies: 4
    • Views: 1,924
    Last Post: 06-23-2012 03:42 AM
    by Zenja  Go to last post
  11. Skeletal animation -- good test cases?

    Started by Dark Photon, 06-09-2012 10:08 AM
    • Replies: 0
    • Views: 1,244
    Last Post: 06-09-2012 10:08 AM
    by Dark Photon  Go to last post
  12. mix( matrix, matrix, float )

    Started by Dark Photon, 06-07-2012 10:46 AM
    • Replies: 5
    • Views: 4,034
    Last Post: 06-08-2012 05:08 AM
    by mhagain  Go to last post
  13. texelFetch() ...but with interpolation?

    Started by Dark Photon, 05-18-2012 08:38 AM
    • Replies: 4
    • Views: 2,263
    Last Post: 05-18-2012 02:07 PM
    by Dark Photon  Go to last post
  14. glVertexAttribIPointer

    Started by Dark Photon, 05-14-2012 08:02 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 6,824
    Last Post: 05-15-2012 07:45 AM
    by Eosie  Go to last post
  15. SDK API ref pages down much of the time

    Started by Dark Photon, 05-14-2012 07:41 AM
    • Replies: 5
    • Views: 1,686
    Last Post: 05-15-2012 06:20 AM
    by Dark Photon  Go to last post
  16. glPrioritizeTextures, ...in practice

    Started by Dark Photon, 11-07-2011 04:07 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,577
    Last Post: 11-09-2011 06:12 AM
    by Dark Photon  Go to last post
  17. NVidia 280.x+ and GeForce 4xx+

    Started by Dark Photon, 10-24-2011 05:22 PM
    • Replies: 9
    • Views: 4,697
    Last Post: 10-29-2011 06:19 AM
    by Aleksandar  Go to last post
  18. NVidia 285.x and ARB_instanced_arrays

    Started by Dark Photon, 10-24-2011 07:21 AM
    • Replies: 0
    • Views: 1,128
    Last Post: 10-24-2011 07:21 AM
    by Dark Photon  Go to last post
  19. NVidia 270.x+ tip/question - stack size

    Started by Dark Photon, 10-21-2011 08:21 PM
    • Replies: 4
    • Views: 1,735
    Last Post: 10-24-2011 06:02 AM
    by Dark Photon  Go to last post
  20. Avoid glClear( GL_COLOR_BUFFER_BIT )?

    Started by Dark Photon, 10-06-2011 08:42 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 10,767
    Last Post: 10-13-2011 04:59 PM
    by Alfonse Reinheart  Go to last post
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