Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: GClements

Search: Search took 0.00 seconds.

  1. Replies
    7
    Views
    805

    It's impossible to say with so little information.

    It's impossible to say with so little information.
  2. Replies
    7
    Views
    805

    Well, you only bind a specific level of a texture...

    Well, you only bind a specific level of a texture to a framebuffer. If the texture has more than one level, then you need to generate the other levels e.g. with glGenerateMipmap(). If you select a...
Results 1 to 2 of 2