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Type: Posts; User: Acumen

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    Ah OK that makes complete sense. Thank you for...

    Ah OK that makes complete sense. Thank you for your help!
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    Ah! OK thanks I found it. I was missing ...

    Ah! OK thanks I found it. I was missing
    gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position; in the tessellation control shader. I had assumed once gl_Position was set that it...
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    OK I fixed it, not sure why the code above wasn't...

    OK I fixed it, not sure why the code above wasn't working since it seemed to work for the tutorials that wrote it. Can someone maybe shed light?

    What I am pretty sure it ended up being is the...
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    I can verify that culling is not on with the...

    I can verify that culling is not on with the other shaders that do render. I did try it anyway but no dice.

    Wouldn't this shader be applying the tessellation to already transformed vertices so not...
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    Tessellation Shader - No Output

    I have been battling this for hours. Scoured the internet and past forums posts but nothing I have found or tried has helped so far. I am just trying to get a very minimal working example of a...
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