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Type: Posts; User: Atomic_Sheep

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    I think I follow. My needs are quite simple so...

    I think I follow. My needs are quite simple so looks like I can get away with just accumulating the translation vector.

    P.S. Had a think about the earlier stuff... I think I'll go with the fixed...
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    Getting back into it after some time off... ...

    Getting back into it after some time off...

    Still trying to figure out all the earlier stuff, but also wondering:

    What happens with rounding? If you create an object which you then start...
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    This went a bit over my head to be honest. I...

    This went a bit over my head to be honest. I obviously don't have enough pieces to the puzzle to understand what you are saying. Why for example did you mention legacy OpenGL? Is that article that I...
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    From the link the previous post, can someone...

    From the link the previous post, can someone explain this statement to me?

    "Note that these steps correspond to the order in which you specify the desired transformations in your program, not...
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    Thanks, for anyone who is interested, this thread...

    Thanks, for anyone who is interested, this thread also has a link that talks about "up" vectors and how to play around with views.
    ...
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    Rotate Monitor

    Can't seem to find any info on a situation where you rotate the monitor say 90 degrees. You would obviously have to rotate the viewport by a corresponding 90 degrees. How do I do this?
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