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Type: Forum Threads; User: debonair

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  1. Transformation in Fixed coordinate system

    Started by debonair, 04-14-2015 06:56 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 335
    Last Post: Yesterday 03:03 PM
    by Steven Katic  Go to last post
  2. Deferred Shading

    Started by debonair, 10-09-2014 08:45 PM
    • Replies: 1
    • Views: 286
    Last Post: 10-10-2014 12:56 AM
    by carsten neumann  Go to last post
  3. glDepthRange()

    Started by debonair, 10-04-2014 11:19 PM
    • Replies: 2
    • Views: 447
    Last Post: 10-06-2014 03:13 AM
    by GClements  Go to last post
  4. Storage of texture and framebuffer attachement

    Started by debonair, 09-22-2014 07:37 PM
    • Replies: 0
    • Views: 277
    Last Post: 09-22-2014 07:37 PM
    by debonair  Go to last post
  5. camera movement in particle system

    Started by debonair, 07-28-2014 10:15 PM
    • Replies: 2
    • Views: 628
    Last Post: 07-30-2014 01:23 PM
    by debonair  Go to last post
  6. particle system

    Started by debonair, 07-07-2014 08:04 PM
    • Replies: 4
    • Views: 903
    Last Post: 07-09-2014 09:59 AM
    by carsten neumann  Go to last post
  7. Draw frustrum in opengl

    Started by debonair, 06-05-2014 09:39 PM
    • Replies: 6
    • Views: 1,257
    Last Post: 06-08-2014 06:36 PM
    by debonair  Go to last post
  8. Multisampling in pipeline

    Started by debonair, 03-24-2014 07:16 PM
    • Replies: 5
    • Views: 1,133
    Last Post: 03-30-2014 05:03 PM
    by Ilian Dinev  Go to last post
  9. GL_CLAMP_TO_EDGE vs GL_SEAMLESS_CUBEMAP

    Started by debonair, 03-25-2014 11:32 PM
    • Replies: 2
    • Views: 559
    Last Post: 03-26-2014 12:40 AM
    by debonair  Go to last post
  10. Depth Test

    Started by debonair, 03-22-2014 11:27 AM
    • Replies: 4
    • Views: 1,101
    Last Post: 03-24-2014 07:10 PM
    by debonair  Go to last post
  11. Use case for resident textures

    Started by debonair, 03-23-2014 01:46 AM
    • Replies: 0
    • Views: 458
    Last Post: 03-23-2014 01:46 AM
    by debonair  Go to last post
  12. what is need of integer and SNORM textures

    Started by debonair, 03-19-2014 09:00 PM
    • Replies: 3
    • Views: 1,130
    Last Post: 03-20-2014 04:44 PM
    by mhagain  Go to last post
  13. ray tracing with sphere

    Started by debonair, 11-24-2013 09:59 PM
    • Replies: 0
    • Views: 419
    Last Post: 11-24-2013 09:59 PM
    by debonair  Go to last post
  14. glBufferSubData vs glMapBuffer

    Started by debonair, 11-20-2013 06:21 PM
    • Replies: 2
    • Views: 2,841
    Last Post: 11-21-2013 09:35 AM
    by mhagain  Go to last post
  15. Why mipmapping is needed?

    Started by debonair, 11-16-2013 02:27 AM
    • Replies: 7
    • Views: 2,006
    Last Post: 11-17-2013 05:38 AM
    by Aleksandar  Go to last post
  16. Multisampled textures

    Started by debonair, 11-16-2013 02:32 AM
    • Replies: 3
    • Views: 1,016
    Last Post: 11-16-2013 08:29 PM
    by Dark Photon  Go to last post
  17. Doubt in Graphics pipeline

    Started by debonair, 11-16-2013 02:22 AM
    • Replies: 3
    • Views: 1,179
    Last Post: 11-16-2013 06:23 PM
    by Dark Photon  Go to last post
  18. Issue with blending

    Started by debonair, 11-06-2013 04:50 PM
    • Replies: 5
    • Views: 1,768
    Last Post: 11-14-2013 06:13 PM
    by Dark Photon  Go to last post
  19. Bump mapping

    Started by debonair, 11-11-2013 11:43 AM
    • Replies: 1
    • Views: 647
    Last Post: 11-12-2013 08:02 AM
    by Ehsan Kamrani  Go to last post
  20. Gouraud and phong shading model

    Started by debonair, 10-22-2013 01:13 PM
    • Replies: 3
    • Views: 2,248
    Last Post: 10-24-2013 04:28 AM
    by Dark Photon  Go to last post
  21. Glowing effect with lighting

    Started by debonair, 10-13-2013 11:47 AM
    • Replies: 0
    • Views: 704
    Last Post: 10-13-2013 11:47 AM
    by debonair  Go to last post
  22. Display normals of a geometry

    Started by debonair, 10-12-2013 03:32 PM
    • Replies: 2
    • Views: 998
    Last Post: 10-13-2013 11:44 AM
    by debonair  Go to last post
  23. Rotation around the center

    Started by debonair, 10-10-2013 06:02 PM
    • Replies: 3
    • Views: 1,569
    Last Post: 10-12-2013 03:34 PM
    by debonair  Go to last post
  24. Calculate u in camera coordinates glulookat

    Started by debonair, 09-29-2013 01:05 PM
    • Replies: 3
    • Views: 2,803
    Last Post: 09-30-2013 06:59 PM
    by Dark Photon  Go to last post
  25. Collision detection

    Started by debonair, 09-13-2013 01:43 PM
    • Replies: 3
    • Views: 2,128
    Last Post: 09-15-2013 09:16 AM
    by GClements  Go to last post
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