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Type: Posts; User: noizex

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  1. Replies

    Binding points and OSX

    I recently learned that OSX version of OpenGL/GLSL does not support explicit binding points in shader, like this:

    // this is included in every shader and defines binding points for...
  2. Yeah, I found the hard way that when results of...

    Yeah, I found the hard way that when results of GL app differ when you launch app in Release/Debug under MSVC and then standalone executable, its often some garbage in memory that causes it,...
  3. Using same VAO for different passes (performance)


    I have question that I couldn't find answer for anywhere, so I decided to ask here. Lets assume I have typical VBO with 4 attributes: position, texcoord, normal, color. I set up VAO that...
  4. Replies

    Modern OpenGL and 2D drawing UI


    I have question regarding drawing 2D geometry for user interface purposes using modern GL, so VBOs / shaders etc. I have a "design" problem because I'm not sure how to approach this. What I...
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