Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Fabiii

Search: Search took 0.00 seconds.

  1. Hello Thanks for your answer. So i have to...

    Hello

    Thanks for your answer.

    So i have to remove my implementation with the view Direction and the up vector (world to view matrix would be the look at of the position, position + view...
  2. How can i calculate the Pith/Yaw of a camera to set up a 3rd Person View?

    Hello

    Im programming OpenGL in python language.

    Im actual stuck at the calculation of the 3rd Person View.

    Im currently moving the Camera around its y-axis (UP vector -> vec3(0.0, 1.0, 0.0))...
Results 1 to 2 of 2