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Type: Posts; User: Alfonse Reinheart

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  1. On per-triangle texturing But that...

    On per-triangle texturing



    But that question has been answered: there is no guarantee that different triangles in the same rendering command are part considered different invocation groups. It...
  2. The answer is... unclear. The specification only...

    The answer is... unclear. The specification only says "single rendering command, as defined by the client API," but they never actually define that in anything but the most obvious way (aka: any...
  3. You should not claim that something "works" just...

    You should not claim that something "works" just because it doesn't appear to be broken. Undefined behavior is undefined; that it might do what you want in this particular case does not guarantee...
  4. That's all very confused. This is an array of...

    That's all very confused.

    This is an array of vertex data:



    Vertex verts[100];


    This is an array of index data:
  5. That's why I said "pass an array of `uvec4`s". ...

    That's why I said "pass an array of `uvec4`s".



    Or, you know, you could read the specification, where it clearly says "yes":



    So, what's the concern?
  6. Looking at the ARB_bindless_texture...

    Looking at the ARB_bindless_texture specification, it clearly says that `sampler` and `image` variables can be members of a UBO. It even says how their data converts to memory.

    But it does not say...
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