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    Re: Official feedback on OpenGL 3.2 thread

    I should mention that there is at least one case in which alpha test hardware is very important: when rendering a shadow map with alpha-tested geometry. Since the shader used for this is almost...
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    Re: Official feedback on OpenGL 3.2 thread

    You don't know what you're talking about, and you're speaking to a long-time OpenGL expert as if he's some ignorant newbie. (And you seem to have some confusion between alpha testing and alpha...
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    Re: Official feedback on OpenGL 3.2 thread

    I'll attempt to answer some of this... basically openGL 3.x is geared towards ShaderModel 4.0 and above hardware. It is not here to cater to old hardware with non-programmable components. As you...
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    Re: Official feedback on OpenGL 3.2 thread

    I'm not interested in the quick ref card at all until there is one without the fixed pipeline functions on it... Other than that it looks good and I'd be willing to get one in real life as well as...
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    Re: Official feedback on OpenGL 3.2 thread

    By the way, does anyone know if glu.h is ok with the gl3.h header file? I know some of glu is no longer relevant to openGl 3.2, is it compatible at all with a forward context?

    Many thanks
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    Re: Official feedback on OpenGL 3.2 thread

    It's quite embarrassing when there's better wrappers available for C# over C++! People seem reluctant to integrate openGL 3.1/3.2 into their wrappers and APIs, why is this? Are the changes that...
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    Re: Official feedback on OpenGL 3.2 thread

    Which will cause glTexImage not to return untill the copying is done. Which is another thing that I want to avoid. And then there is glTexSubImage, which depending on how the driver works may stall...
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    Re: Official feedback on OpenGL 3.2 thread

    In my experience glMapBuffer works very well for the initial loading of any buffer. It's once you start to use that buffer that you suffer synch issues. Certainly it's much faster than multiple calls...
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    Re: Official feedback on OpenGL 3.2 thread

    Now I'm just waiting for extension APIs like GLEW to catch up with a major release.

    Does anyone know of any APIs like GLEW that allow for the easy handling of extensions in openGL 3.1/3.2?
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