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Type: Posts; User: urosidoki

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    Actually I have been thinking in a more elegant...

    Actually I have been thinking in a more elegant solution.

    I might generate the AABB of the vertices without any rotation. Then rotate the AABB (so it will not be an AABB anymore, but an Oriented...
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    Thanks GClements, I might be able to try that...

    Thanks GClements, I might be able to try that just for curiosity and to improve my skills with shaders!

    Oh btw, regarding to the model matrix I realized that I need to rotate sprite vertices on...
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    Hi guys I got news, Since my level was made...

    Hi guys I got news,

    Since my level was made of tiles I just construct a class called Mesh where I can just collect all the vertices + indices for the tiles that share the same texture.
    So now I...
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    Hi mhagain! Thanks for your reply, I was...

    Hi mhagain!

    Thanks for your reply, I was thinking about that possibility, but one more question arises to me.
    Right now my shader is expecting to have a modelviewMatrix per sprite, (also a...
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    glBufferData just one time at start

    Hi!

    I am AI Programmer trying to improve my knowledge about graphics programming in general.
    I am writing my own game engine, I have lot of things already but I am still trying to figure out what...
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