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Type: Posts; User: Alfonse Reinheart

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  1. It's from ARB_enhanced_layouts, one of the cooler...

    It's from ARB_enhanced_layouts, one of the cooler 4.4 things. It lets you have two (or more) variables share the same location, but different components within it. Since each vertex shader input and...
  2. That's actually covered (though don't feel bad...

    That's actually covered (though don't feel bad for not seeing it. It took me a while to find it too; you have to look in the actual spec, since the introduction was written for OpenCL programmers)....
  3. When I said two graphics APIs, I meant Vulkan and...

    When I said two graphics APIs, I meant Vulkan and OpenGL. Vulkan being the low-level, and OpenGL being not-so-low-level (ie: where it is now).

    And yes, I'd guess that the idea is that they will...
  4. According to the Vulkan (ugh) overview slides,...

    According to the Vulkan (ugh) overview slides, that really is their intention. For OpenGL to still exist and still be updated alongside Vulkan (ugh).

    So there would be two graphics APIs: one...
  5. I don't suppose that there's even the slightest...

    I don't suppose that there's even the slightest chance that there will be videos of these available.

    I also find it a bit disconcerting that this is being called a "graphics and compute API". The...
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