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Type: Posts; User: youpi1

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  1. using directly gluLookAt instead of glScalef

    Hello,

    I have a 3D animation where I draw a set of particles. Before launching the animation, I initialize the view of the particles set (the set represents a galaxy) in order to give to the user...
  2. I would like this scale bar (located at z=100)...

    I would like this scale bar (located at z=100) represents the distance in (xy) plane for the objects at z=0, could you help me please
  3. yes, I draw a fixed line of 100 pixel and I would...

    yes, I draw a fixed line of 100 pixel and I would like to put the distance that it represents in kpc
  4. Scale bar - Computation of a good initial value

    Hi,

    I developed a program which models the dynamics of a stellar disk. Rendering is done in 3D with rotation and zoom functionalities. Here's an image at the start of the simulation :
    ...
  5. Replies
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    1,817

    Indeed, I use the following function for loading...

    Indeed, I use the following function for loading the 2D texture :


    // Load Bitmaps And Convert To Textures
    void LoadGLTextures(void)
    {
    // Load Texture
    Image *image1;

    //...
  6. Replies
    2
    Views
    1,817

    multiples textured elements do not display

    I am working on a n-body code with "glut functions" display. I would like to display each body with a 2D texture from a bmp image.
    The coordinates of each body (x, y, z) is in the "pos" array. I...
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