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Type: Posts; User: Ido_Ilan

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    Re: Official feedback on OpenGL 3.1 thread

    I love OpenGL, I started working with DirectX (5-7) and quickly moved to OpenGL because I love Open Standard, loved the ARB discussion that were posted on the site, love the API.
    I know "love" is a...
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    Re: Official feedback on OpenGL 3.1 thread

    The interest in OpenGL is declining, the community has lost faith in the Khronos group regarding OpenGL. Just check the size of this thread vs the size of the OpenGL 3.0 release.

    Just to put thing...
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    579,390

    Re: Official feedback on OpenGL 3.1 thread

    I'm must second this.
    We develop medical device that heavily relies on OpenGL: volume rendering(ray casting/Slices), huge meshes, numerous points and lines. We have been refactoring the code to...
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