Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers


Type: Posts; User: Overvak

Search: Search took 0.00 seconds.

  1. The topic title is a little bit ambiguous. The...

    The topic title is a little bit ambiguous. The better title would be "Writing compressed blocks directly into an compressed image". Normal rendering into compressed surface is a big problem, but it...
  2. Rendering into an image of a compressed texture

    Currently transcoding and dynamic texture compression looks like this (assuming compression in fragment shader):
    -you should create storage stg1 for compressed texture
    -you should create same-size...
Results 1 to 2 of 2