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Type: Posts; User: aqnuep

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    Re: Official feedback on OpenGL 3.2 thread

    Yes, this makes sense of course. I read about your engine in the past. I abandoned assembly shaders especially because of the fact that they are only up-to-date with NVIDIA drivers. BTW it's also the...
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    Re: Official feedback on OpenGL 3.2 thread

    OK! You're right, unfortunately they don't put too much effort in OpenGL drivers in the favour of DX ones. I also hate this because I'm a "weird animal" as an OpenGL user and ATI supporter :)
    That's...
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    Re: Official feedback on OpenGL 3.2 thread

    I never said I'm talking about OpenGL 3.2. In my initial post I just wrote my wish-list for future releases of the API. I never mentioned that it should be 3.x or 4.x. What about tesselation? It is...
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    Re: Official feedback on OpenGL 3.2 thread

    Oh, I forgot to mention a very simple, but handy use case of ARB_instanced_arrays:

    Think about using texture arrays for materials. How you can assign a particular material for each and every...
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    Re: Official feedback on OpenGL 3.2 thread

    NVIDIA already removed hardware support for it from the G80 line. So there is really no reason to bring it into the core.[/QUOTE]

    OK! Maybe you're right but I think it is still useful as an...
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    Re: Official feedback on OpenGL 3.2 thread

    This is an awful extension that should never be made core. ARB_draw_instanced is fundamentally superior and is already in the core.[/QUOTE]

    I agree that ARB_draw_instanced is far more useful for...
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    Re: Official feedback on OpenGL 3.2 thread

    Hi,

    I had to check out all the specs that got out lately (not just talking about GL spec but also extensions and hardware related stuff), so I come up with my future OpenGL release wish-list a bit...
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    Re: Official feedback on OpenGL 3.2 thread

    I agree that OpenGL is going to the right direction. Especially the ARB_sync extension is nice.
    I am pretty surprised by the way that ARB_geometry_shader4 is core from now because it's a deprecated...
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