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Type: Posts; User: MetalHero

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  1. Thanks for the answers :)

    Thanks for the answers :)
  2. I cannot send RGBA color as unsigned int

    Hello there!

    I know the glVertexAttribPointer function lets you specify the data type of each component in your vertex data and the normalized flag, so I want to send colors to OpenGL as 1...
  3. try enabling vertex array with:...

    try enabling vertex array with:
    glEnableClientState(GL_VERTEX_ARRAY);
  4. try enabling vertex array with:...

    try enabling vertex array with:
    glEnableClientState(GL_VERTEX_ARRAY);
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