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Type: Forum Threads; User: debonair

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  1. is this GPU hang?

    Started by debonair, 06-29-2017 09:40 PM
    • Replies: 4
    • Views: 475
    Last Post: 06-30-2017 05:38 AM
    by Dark Photon  Go to last post
  2. GLSL Compilers

    Started by debonair, 06-07-2017 04:55 PM
    • Replies: 2
    • Views: 396
    Last Post: 06-08-2017 02:35 AM
    by Silence  Go to last post
  3. Uniform buffer objects

    Started by debonair, 04-19-2017 01:48 PM
    • Replies: 9
    • Views: 1,942
    Last Post: 05-02-2017 10:57 AM
    by debonair  Go to last post
  4. Texture sharing from multiple threads

    Started by debonair, 10-20-2016 10:07 PM
    • Replies: 2
    • Views: 718
    Last Post: 10-21-2016 09:16 AM
    by arekkusu  Go to last post
    • Replies: 3
    • Views: 1,214
    Last Post: 09-29-2016 04:45 PM
    by Dark Photon  Go to last post
  5. Updating textures per frame

    Started by debonair, 08-23-2016 10:42 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,774
    Last Post: 08-25-2016 09:53 AM
    by debonair  Go to last post
  6. Pixel buffer objects with texture array

    Started by debonair, 07-07-2016 10:08 PM
    • Replies: 0
    • Views: 314
    Last Post: 07-07-2016 10:08 PM
    by debonair  Go to last post
  7. Clearing buffer with OVR_Multiview

    Started by debonair, 06-28-2016 09:12 PM
    • Replies: 0
    • Views: 340
    Last Post: 06-28-2016 09:12 PM
    by debonair  Go to last post
  8. Dynamic Batching in OpenGL-ES

    Started by debonair, 06-14-2016 06:15 PM
    • Replies: 2
    • Views: 1,053
    Last Post: 06-15-2016 10:42 AM
    by debonair  Go to last post
  9. Batching with moving objects

    Started by debonair, 05-21-2016 06:18 PM
    • Replies: 3
    • Views: 655
    Last Post: 05-22-2016 03:34 AM
    by john_connor  Go to last post
  10. Optimized ray intersection algorithm

    Started by debonair, 05-18-2016 11:02 PM
    • Replies: 1
    • Views: 416
    Last Post: 05-19-2016 03:05 AM
    by __bob__  Go to last post
  11. creating mesh with low polygon count

    Started by debonair, 05-11-2016 09:14 PM
    • Replies: 4
    • Views: 1,252
    Last Post: 05-13-2016 07:38 PM
    by Carmine  Go to last post
  12. Depth array textures not working with FBO

    Started by debonair, 04-21-2016 09:49 PM
    • Replies: 5
    • Views: 963
    Last Post: 04-22-2016 10:38 AM
    by debonair  Go to last post
  13. Best way to do magnification

    Started by debonair, 03-10-2016 04:58 PM
    • Replies: 1
    • Views: 730
    Last Post: 03-10-2016 05:15 PM
    by Spoops  Go to last post
    • Replies: 8
    • Views: 3,302
    Last Post: 03-09-2016 06:12 PM
    by debonair  Go to last post
  14. problem while calculating NDC of a square

    Started by debonair, 03-02-2016 09:57 PM
    • Replies: 4
    • Views: 1,291
    Last Post: 03-04-2016 10:33 AM
    by Spoops  Go to last post
  15. geometric LOD generation algorithm

    Started by debonair, 03-02-2016 11:56 AM
    • Replies: 0
    • Views: 719
    Last Post: 03-02-2016 11:56 AM
    by debonair  Go to last post
  16. GPU Profling tools

    Started by debonair, 02-24-2016 10:30 PM
    • Replies: 0
    • Views: 354
    Last Post: 02-24-2016 10:30 PM
    by debonair  Go to last post
  17. culling meshes across mulitple layers

    Started by debonair, 02-03-2016 11:42 AM
    • Replies: 7
    • Views: 1,519
    Last Post: 02-10-2016 09:58 AM
    by debonair  Go to last post
  18. blending between the layers in FS

    Started by debonair, 02-01-2016 04:18 PM
    • Replies: 0
    • Views: 280
    Last Post: 02-01-2016 04:18 PM
    by debonair  Go to last post
  19. Deferred shading on embedded device

    Started by debonair, 12-04-2015 12:58 PM
    • Replies: 3
    • Views: 1,338
    Last Post: 12-10-2015 06:05 AM
    by Dark Photon  Go to last post
    • Replies: 1
    • Views: 851
    Last Post: 11-25-2015 03:22 AM
    by IonutCava  Go to last post
  20. Mipmapping with Cubemaps

    Started by debonair, 11-13-2015 03:12 PM
    • Replies: 2
    • Views: 1,004
    Last Post: 11-13-2015 04:14 PM
    by debonair  Go to last post
  21. Clarification on mipmaps

    Started by debonair, 11-13-2015 12:28 PM
    • Replies: 2
    • Views: 816
    Last Post: 11-13-2015 01:22 PM
    by debonair  Go to last post
  22. decomposing modelview matrix

    Started by debonair, 11-06-2015 09:49 AM
    • Replies: 1
    • Views: 478
    Last Post: 11-06-2015 09:40 PM
    by GClements  Go to last post
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