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Type: Forum Threads; User: debonair

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  1. Uniform buffer objects

    Started by debonair, 04-19-2017 01:48 PM
    • Replies: 9
    • Views: 1,178
    Last Post: 05-02-2017 10:57 AM
    by debonair  Go to last post
  2. Texture sharing from multiple threads

    Started by debonair, 10-20-2016 10:07 PM
    • Replies: 2
    • Views: 487
    Last Post: 10-21-2016 09:16 AM
    by arekkusu  Go to last post
    • Replies: 3
    • Views: 1,006
    Last Post: 09-29-2016 04:45 PM
    by Dark Photon  Go to last post
  3. Updating textures per frame

    Started by debonair, 08-23-2016 10:42 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,940
    Last Post: 08-25-2016 09:53 AM
    by debonair  Go to last post
  4. Pixel buffer objects with texture array

    Started by debonair, 07-07-2016 10:08 PM
    • Replies: 0
    • Views: 247
    Last Post: 07-07-2016 10:08 PM
    by debonair  Go to last post
  5. Clearing buffer with OVR_Multiview

    Started by debonair, 06-28-2016 09:12 PM
    • Replies: 0
    • Views: 264
    Last Post: 06-28-2016 09:12 PM
    by debonair  Go to last post
  6. Dynamic Batching in OpenGL-ES

    Started by debonair, 06-14-2016 06:15 PM
    • Replies: 2
    • Views: 803
    Last Post: 06-15-2016 10:42 AM
    by debonair  Go to last post
  7. Batching with moving objects

    Started by debonair, 05-21-2016 06:18 PM
    • Replies: 3
    • Views: 542
    Last Post: 05-22-2016 03:34 AM
    by john_connor  Go to last post
  8. Optimized ray intersection algorithm

    Started by debonair, 05-18-2016 11:02 PM
    • Replies: 1
    • Views: 320
    Last Post: 05-19-2016 03:05 AM
    by __bob__  Go to last post
  9. creating mesh with low polygon count

    Started by debonair, 05-11-2016 09:14 PM
    • Replies: 4
    • Views: 1,009
    Last Post: 05-13-2016 07:38 PM
    by Carmine  Go to last post
  10. Depth array textures not working with FBO

    Started by debonair, 04-21-2016 09:49 PM
    • Replies: 5
    • Views: 776
    Last Post: 04-22-2016 10:38 AM
    by debonair  Go to last post
  11. Best way to do magnification

    Started by debonair, 03-10-2016 04:58 PM
    • Replies: 1
    • Views: 631
    Last Post: 03-10-2016 05:15 PM
    by Spoops  Go to last post
    • Replies: 8
    • Views: 2,601
    Last Post: 03-09-2016 06:12 PM
    by debonair  Go to last post
  12. problem while calculating NDC of a square

    Started by debonair, 03-02-2016 09:57 PM
    • Replies: 4
    • Views: 1,124
    Last Post: 03-04-2016 10:33 AM
    by Spoops  Go to last post
  13. geometric LOD generation algorithm

    Started by debonair, 03-02-2016 11:56 AM
    • Replies: 0
    • Views: 617
    Last Post: 03-02-2016 11:56 AM
    by debonair  Go to last post
  14. GPU Profling tools

    Started by debonair, 02-24-2016 10:30 PM
    • Replies: 0
    • Views: 307
    Last Post: 02-24-2016 10:30 PM
    by debonair  Go to last post
  15. culling meshes across mulitple layers

    Started by debonair, 02-03-2016 11:42 AM
    • Replies: 7
    • Views: 1,149
    Last Post: 02-10-2016 09:58 AM
    by debonair  Go to last post
  16. blending between the layers in FS

    Started by debonair, 02-01-2016 04:18 PM
    • Replies: 0
    • Views: 239
    Last Post: 02-01-2016 04:18 PM
    by debonair  Go to last post
  17. Deferred shading on embedded device

    Started by debonair, 12-04-2015 12:58 PM
    • Replies: 3
    • Views: 1,061
    Last Post: 12-10-2015 06:05 AM
    by Dark Photon  Go to last post
    • Replies: 1
    • Views: 677
    Last Post: 11-25-2015 03:22 AM
    by IonutCava  Go to last post
  18. Mipmapping with Cubemaps

    Started by debonair, 11-13-2015 03:12 PM
    • Replies: 2
    • Views: 828
    Last Post: 11-13-2015 04:14 PM
    by debonair  Go to last post
  19. Clarification on mipmaps

    Started by debonair, 11-13-2015 12:28 PM
    • Replies: 2
    • Views: 648
    Last Post: 11-13-2015 01:22 PM
    by debonair  Go to last post
  20. decomposing modelview matrix

    Started by debonair, 11-06-2015 09:49 AM
    • Replies: 1
    • Views: 380
    Last Post: 11-06-2015 09:40 PM
    by GClements  Go to last post
  21. single vs double buffering

    Started by debonair, 10-29-2015 11:29 AM
    • Replies: 2
    • Views: 3,976
    Last Post: 10-29-2015 02:32 PM
    by GClements  Go to last post
  22. State changes in OpenGL

    Started by debonair, 10-21-2015 11:41 PM
    • Replies: 3
    • Views: 837
    Last Post: 10-22-2015 10:15 AM
    by Alfonse Reinheart  Go to last post
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