Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: kalamaki

Search: Search took 0.00 seconds.

  1. Replies
    4
    Views
    1,058

    Thanks for your answer, that was indeed part of...

    Thanks for your answer, that was indeed part of the problem.

    Another problem came from the fact that I was using textures of the size 256x256x64. By making the texture 256x256x256 (padding with...
  2. Replies
    4
    Views
    1,058

    Mapping 3D float intensity values on a cube

    Hi,

    I have a 3D matrix of floating point intensity values that I want to map on a cube in order to render them on my screen, and apply rotations, translations, using MIP projection. From what I...
Results 1 to 2 of 2