No, the 39ms are from the timing measurements I did on the readback alone. I still have to try to make that faster, currently I do a simple readback, not the nvidia workaround you did in your sample....
Type: Posts; User: pettersson
No, the 39ms are from the timing measurements I did on the readback alone. I still have to try to make that faster, currently I do a simple readback, not the nvidia workaround you did in your sample....
Hi,
I ran the timing tests on my project, with the following results:
16384x2048 readback
min: 39.0039 ms (3,2GB/s)
max: 49.0049 ms (2,5GB/s)
I removed all unneccessary Unbind calls on...
Wow, thanks for your fast and extensive reply. I will try your example at home, but cannot really test in the "real world" it until monday, when I am back at my office.
Have a nice weekend and...
I recently implemented (or tried to implement) async buffer copies into my renderer. Usecase is copying a render target (fbo color texture) to a PBO, and subsequently copying the PBO data to main...