Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Alfonse Reinheart

Search: Search took 0.01 seconds.

  1. It doesn't clear the framebuffer. It clears the...

    It doesn't clear the framebuffer. It clears the texture you pass in. The framebuffer is completely irrelevant.

    If you have two textures you want to clear, then you need two calls to...
  2. Is there some reason why you can't just use...

    Is there some reason why you can't just use `glClearTexSubImage`?
Results 1 to 2 of 2