Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: romulogcerqueira

Search: Search took 0.00 seconds.

  1. Hi Dark Photon, do you suggest some debugger...

    Hi Dark Photon,

    do you suggest some debugger tool (e.g. GDB and Valgrind) to capture the GL call trace?
  2. Initially I have tried to display one target each...

    Initially I have tried to display one target each time. By the end, I will reunite all target in the fragment shader.
  3. Hi Silence and Dark Photon, I have tried to...

    Hi Silence and Dark Photon,

    I have tried to get the normal from reflected objects, however I got only the reflected colors (as seen in figure below). I have used RTT with FBO. As I read in...
  4. Silence, thanks for all tips. I read your...

    Silence,

    thanks for all tips. I read your links and a lot of tutorials/documents on the internet and I understand ver good about RTT, MRT and FBO, however I still face with the normal problem.
    ...
  5. Thanks for the tip, Silence. I rendered the...

    Thanks for the tip, Silence.

    I rendered the depth to texture and now I can manage it on shader.

    Do you know how can I render the normal data to texture as well?
  6. Depth/Normal data from Reflected Objects using Cubemaps

    Hi,

    I'm looking forward to simulate the multipath propagation process by rasterization on shaders. By using dynamic cubemaps, how can I collect the depth and normal data of reflected objects,...
Results 1 to 6 of 6