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    Re: OpenGL 3 Updates

    And I resent subsidising windows with my hard earned money. Well, we all live in an imperfect world ;)
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    Re: OpenGL 3 Updates

    Of course I mean the difficulty in using parallel architectures ;)



    The big difference between MMX (3dnow, SSE and so on) and a GPU is that MMX is "just" a vector processor, while a GPU is a...
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    Re: OpenGL 3 Updates

    In about 4 years, we'll have 32 core processors. Another year and a half and it will be 64 cores. The more cores we'll have, the less we will know what to do with them. Over time, the extra...
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    Re: OpenGL 3 Updates

    So you're saying GL does not and can not possibly work on XP. Yup, that makes perfect sense.
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    Re: OpenGL 3 Updates

    Compare this to D3D where you have to use a completely new API for each generation of hardware :P

    There are people out there who care about backwards compatibility, at least one generation back....
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    Re: OpenGL 3 Updates

    This statement is not true.

    Ok, there may be usage patterns where manual memory management is faster. But there are also usage patterns where garbage collection is much faster.

    With manual...
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    Re: OpenGL 3 Updates

    The advantages of dynamically typed languages are not to be underestimated. The advantages of functional programming languages are also too much to ignore. And I think I don't even need to mention...
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    Re: OpenGL 3 Updates

    Ok, and how exactly do you find out that information? I mean detailed enough so none of the problems I described in my previous post appear?

    You're right, you may have to test a lot of...
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    Re: OpenGL 3 Updates

    But it is. Discard takes shader time; at least one opcode's worth. Alpha test is free; it happens alongside the depth test.[/QUOTE]



    I'm going to believe Humus on this one, at least on ATI...
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    Re: OpenGL 3 Updates

    Because the format object contains all information that is needed to determine weather it supports the format. And the other way round, the driver may need all the information from the format object...
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    Re: OpenGL 3 Updates

    I think it's a bit late for suggesting big changes, the spec is supposed to be nearly finished ;)



    Sometimes it's even worse, it's not only the format, but the combination of format and usage....
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