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Type: Forum Threads; User: prunkdump

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  1. Texture loading and PBO

    Started by prunkdump, 11-13-2012 04:09 AM
    • Replies: 2
    • Views: 1,602
    Last Post: 11-14-2012 06:24 AM
    by prunkdump  Go to last post
  2. uniform float doesn't work

    Started by prunkdump, 09-20-2012 06:33 AM
    • Replies: 9
    • Views: 4,189
    Last Post: 10-18-2012 11:09 AM
    by prunkdump  Go to last post
    • Replies: 1
    • Views: 1,754
    Last Post: 09-17-2012 06:41 AM
    by prunkdump  Go to last post
  3. Meaning of texture coordinates in "texture2D"

    Started by prunkdump, 08-27-2012 02:53 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 8,117
    Last Post: 08-29-2012 12:13 PM
    by prunkdump  Go to last post
  4. PBO slower than glTexSubImage2D() ???

    Started by prunkdump, 07-13-2011 02:56 PM
    • Replies: 1
    • Views: 2,306
    Last Post: 07-13-2011 03:31 PM
    by mhagain  Go to last post
  5. Texture compression.

    Started by prunkdump, 06-19-2011 02:43 AM
    • Replies: 1
    • Views: 1,168
    Last Post: 06-19-2011 02:53 AM
    by Alfonse Reinheart  Go to last post
  6. multiple glReadPixels

    Started by prunkdump, 05-01-2009 07:56 AM
    • Replies: 5
    • Views: 4,716
    Last Post: 05-03-2009 02:45 AM
    by prunkdump  Go to last post
  7. "equally blended" problem

    Started by prunkdump, 02-24-2009 03:11 AM
    • Replies: 2
    • Views: 1,803
    Last Post: 02-24-2009 06:49 AM
    by prunkdump  Go to last post
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