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Type: Posts; User: alfox10

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  1. Replies
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    Hello I found a tutorial on how to render on a...

    Hello I found a tutorial on how to render on a texture, so the above code become:



    // Include standard headers
    #include <stdio.h>
    #include <stdlib.h>
    #include <iostream>

    #include...
  2. Replies
    3
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    1,167

    Hello, thanks for reply! Can you specify, how I...

    Hello, thanks for reply!
    Can you specify, how I can do that?

    Thanks a lot!
  3. Replies
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    1,167

    How render per pixels

    Hello!
    I have a project and I need to render per pixels.
    Specifically I want take in a buffer (or array or something) all the pixels by color, then apply some manipulations, then render on screen....
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    1
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    791

    Hi again! I resolved my problem simply using the...

    Hi again!
    I resolved my problem simply using the ">" and "<" instead of "=="
    so my previus code become:



    if (glfwGetKey( window, GLFW_KEY_O ) == GLFW_PRESS){
    if (glfwGetKey( window,...
  5. Replies
    1
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    791

    problem with glm::vec3

    Hello,
    I have this piece of code:



    if (glfwGetKey( window, GLFW_KEY_O ) == GLFW_PRESS){
    if (glfwGetKey( window, GLFW_KEY_1 ) == GLFW_PRESS){//1 pawn
    ...
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