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  1. No, we don't :). Probably never will, because...

    No, we don't :). Probably never will, because that's not where our potential customers are.



    Not only did it compile, it actually works :). There are two _snprintf_s functions (just found out)....
  2. Problems with creating frame buffer object usually with Intel drivers

    Hi everyone,

    Currently I'm investigating a problem where some clients of ours are getting a black screen. This happens only on Windows 7 with Intel drivers. It seem the cause of the problem is...
  3. Thanks, I submitted a bug report with a small...

    Thanks, I submitted a bug report with a small program that replicates the problem attached to it.

    Here is the OpenGL code in it's entirety:


    //
    // TestProgram.m
    // NVidiaDebugProgram
    //...
  4. Interestingly, with OpenGL Profiler attached it...

    Interestingly, with OpenGL Profiler attached it seems to crash in a different place.

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS...
  5. I've used both OpenGL Profiler and gDebugger and...

    I've used both OpenGL Profiler and gDebugger and checked all the break on OpenGL/VAO error boxes I could find. I tested this on Windows and OS X with an Intel chipset, and on OS X on a machine that...
  6. I have used OpenGL Profiler and can't find...

    I have used OpenGL Profiler and can't find anything wrong with arrays, elements arrays or vertex attribute arrays. Here's the relevant state I saved from OpenGL Profiler. There are both an array and...
  7. Thanks for your response. I will see if I can...

    Thanks for your response. I will see if I can inspect the OpenGL state when I have access to the hardware again.

    It's certainly possible I'm using vertex attribute arrays in a wrong way. I...
  8. Access violation in GeForceGLDriver (OS X 10.10.2, NVIDIA)

    Hey all,

    We are doing some internal testing and we have several machines where an EXC_BAD_ACCESS occurs inside the GeForceGLDriver.

    What all those machines have in common is that they have...
  9. Thx, making our context active again solved the...

    Thx, making our context active again solved the problem. D'oh, such an easy fix, but it didn't occur to me. It makes sense, because the GUI uses OpenGL for rendering too and there's a file dialog...
  10. This info is pulled from OpenGL and inserted into...

    This info is pulled from OpenGL and inserted into the log, but it's pulled a lot earlier.

    Intel Inc.
    Intel HD Graphics 4000 OpenGL Engine
    OpenGL 4.1 INTEL-8.28.32
    GLSL 4.10

    I will explicitly...
  11. Unchanged shader suddenly refuses to compile

    Hi all,

    I have a weird shader compilation issue that seems to come and go. The actual error message is this:

    ERROR: 0:1: '' : version '150' is not supported
    ERROR: 0:1: '' : syntax error...
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