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Type: Posts; User: OpenGL_man

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    Sorry, but I have to change some lines: C++...

    Sorry, but I have to change some lines:


    C++ code:

    void MakeShadowMaps(MD5Model* modelPtr, int model, MD5Model* weaponPtr)
    {
    float units;
    int i = -1, j;
    double boundX,...
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    Thank you for your reply. :) Yes, I'm new in...

    Thank you for your reply. :)

    Yes, I'm new in shadow mapping, but I know the basis on this mather. The code above (by the way, how can I modify it?) is from one implementation made by myself, It's...
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    Hey, thank you very much for your reply. :D ...

    Hey, thank you very much for your reply. :D

    But, today I got it!!! I implemented a "cascaded shadow map" in OpenGL!... Or, like you say, maybe not! :confused: Because it has no frustum splitting!...
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    Cascaded Shadow Mapping in OpenGL

    Hello, I'm new on this forum. :)
    I'm trying to implement cascaded shadow maps in OpenGL, but it's very hard! :( Can I implement it without frustum splitting? is there any method of cascaded shadow...
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    Sticky: Hello, I'm new on this forum. :) The best forum...

    Hello, I'm new on this forum. :) The best forum on computer programming! :D
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