Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: mhagain

Search: Search took 0.00 seconds.

  1. Is that glUniform4fARB (again, please stop using...

    Is that glUniform4fARB (again, please stop using the -ARB versions of these) intended to replace a glColor4f in the fixed version? If so, you should replace it with a glVertexAttrib4f (don't use...
  2. Another observation - you're mixing the...

    Another observation - you're mixing the GL_ARB_shader_objects extension with GLSL 330 shaders - that's not a good practice because GL_ARB_shader_objects was never actually promoted to core (and...
Results 1 to 2 of 2