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Type: Posts; User: ED_RockStarGuy

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    The solution was I did not detach the shaders...

    The solution was I did not detach the shaders before deleting them, after changing this it rendered fine! :)
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    I have checked and I am compiling as a Geometry...

    I have checked and I am compiling as a Geometry shader and the source file is correct.
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    Geometry Shader crashing

    I keep getting some strange errors in my Geometry shader and when I search for the cause of the errors, it returns nothing substantial. Here is the code.

    Shader


    #version 450 core
    ...
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    Nothing appearing on screen

    I am following the book 'OpenGL SuperBible' and am trying to run one of the first examples of drawing a point to the screen, bit instead of using there lib, im using GLFW. I'm not sure where I am...
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    Thank you for the clarification, it is much...

    Thank you for the clarification, it is much appretiated.
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    669

    Multi threaded object loading

    I am wanting to move my object loading over to another thread but its my understanding that OpenGL is locked to the thread it was created on, so I was wanting to know the best practise to multithread...
  7. Neither orientation seems to work. After some...

    Neither orientation seems to work. After some further review this seems to be more of a bug with my GPU or its software as it works as expected on my laptop.

    I shall debug this issue further and...
  8. When I use your shader code it works but when I...

    When I use your shader code it works but when I enable the old transformation matrix it stops working once again

    Could it be to do with how I load the Matrix into the shader?



    void...
  9. GLSL moving an object with projection,view and transformation matrix

    I have been trying to get a simple triangle to render on the screen but an unable to using the Projection, View and Transformation Matrix's but an unable to get anything to the screen.

    Main loop
    ...
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