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Type: Posts; User: Jon Leech (oddhack)

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    Re: Official feedback on OpenGL 3.2 thread

    So maybe a baseball cap with the quick ref guide printed on it? :-)
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    Re: Official feedback on OpenGL 3.2 thread

    You can do that, but as previously noted, nothing is deprecated from the compatibility profile, so a forward-compatible compatibility profile is exactly the same thing as a non-FC CP :-)

    I would...
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    Re: Official feedback on OpenGL 3.2 thread

    They overlap but the use cases are very different. The FC context is really only intended as a futureproofing aid for developers, along the lines of the (otherwise so-far mythical) "debug context"....
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    Re: Official feedback on OpenGL 3.2 thread

    To speak somewhat in our own defense, the GL and GLSL specs are huge, complex documents that go through many, many revisions during the process of creating a new version. John and I try to keep the...
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    Re: Official feedback on OpenGL 3.2 thread

    Well, we kinda had to introduce an enabling mechanism to select the profile, once we introduced profiles. If you don't specify a profile or version or context flags in the attribute list, then...
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    Re: Official feedback on OpenGL 3.2 thread

    OK, I understand now. I think both Sun and Apple have done vendor extensions along these lines, and we have sometimes discussed it as a future use case in the ARB. If we do something like this in a...
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    Re: Official feedback on OpenGL 3.2 thread

    We folded the profile extension into the same documents as the original create_context extensions, largely because it was necessary to get them out on time for SIGGRAPH, for arcane reasons involving...
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    Re: Official feedback on OpenGL 3.2 thread

    I'm not certain what you're asking, but if it is whether we would make sync objects affect the behavior of previously existing API calls, there are no plans to do that. BufferData in GL 3.2 does just...
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