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  1. Replies
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    nVersion is the version of the...

    nVersion is the version of the PIXELFORMATDESCRIPTOR data structure (and there is only version 1), and not the OpenGL version.
    (see...
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    612

    Don't know the language, so I guessed C/C++. The...

    Don't know the language, so I guessed C/C++. The following works with VS 2013 Professional, hope the Ultimate is not completely different:
    1. Create a new Visual C++ Win32 * project.
    2. Add the...
  3. I think, this is most likely the wrong forum for...

    I think, this is most likely the wrong forum for your question. Have you tried this one: http://sourceforge.net/p/opengi/discussion/ ?
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    So, what do you suggest one should use these days...

    So, what do you suggest one should use these days to display unicode in OpenGL? glCallLists is obviously not helpful anymore (a 2 mil. chararcter display list? and deprecated is it too).

    Use...
  5. Also, there is no garantee that a window is...

    Also, there is no garantee that a window is repainted while minimized or occluded by other windows. It depents on the application if it refreshes it's window content by a timer or just on WM_PAINT...
  6. Basically: No The only 3 functions in WGL that...

    Basically: No

    The only 3 functions in WGL that return a rendering context are:
    HGLRC wglCreateContext(HDC hdc);
    HGLRC wglCreateLayerContext(HDC hdc, int iLayerPlane);
    HGLRC...
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    Hi, have the same problem since Win 7...

    Hi,

    have the same problem since Win 7 (VS2010/C# + WinForms) on NVIDIA Quadro cards (though I didn't test it with other cards).

    When a menu (or tooltip) (partially) covers the OpenGL control...
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    Hiho, I don't know how your VC++ OpenGL output...

    Hiho,

    I don't know how your VC++ OpenGL output is realised, but I guess it will need a window (or device/rendering context) to work. So you'll need a control in WinForms that acts as a canvas for...
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    I have not checked with Windows 8 yet, but if you...

    I have not checked with Windows 8 yet, but if you have 3D Vision glasses with your GeForce, the "NVIDIA 3D Vision Video Player" is capable of activating stereo. I quess it is some DX or NVAPI stuff...
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    I don't know if it will work on Windows 8, but on...

    I don't know if it will work on Windows 8, but on Windows 7 the DWM disables automatically if you use a PixelFormat that supports quad-buffered stereo. (Of course this requires stereo capable...
  11. I don't think there is a way in OpenGL or wgl or...

    I don't think there is a way in OpenGL or wgl or their extension to help you here.

    The only thing that should work is triple-buffering. In theory the swap should not block if triple-buffering and...
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    Sticky: Hi, there seems to be a few bugs in the 4.5...

    Hi,

    there seems to be a few bugs in the 4.5 parts of the gl.xml, glcorearb.h, glext.h and the 'OpenGL 4 Reference Page'. The 'size' argument of multiple functions is different (GLsizei instead of...
  13. Thread: linking error

    by Shinta
    Replies
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    5,132

    Have you tried asking for help at the GLEW users...

    Have you tried asking for help at the GLEW users mailinglist? Here, it is like asking the alternator guys on problems connecting engine and gearbox. Sorry for the bad analogy ;-)
    ...
  14. Microsoft's Remote Desktop uses (until now)...

    Microsoft's Remote Desktop uses (until now) always software generated OpenGL. Use a different technology, e.g. Virtual Network Computing (VNC), if possible.
  15. Maybe helpful, yet not necessarily OpenGL...

    Maybe helpful, yet not necessarily OpenGL related:

    http://stackoverflow.com/questions/1683791/drawing-on-the-desktop-background-as-wallpaper-replacement-windows-c
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    ... glLightfv(GL_LIGHT0, GL_AMBIENT,...

    ...
    glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0,...
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    1. You don't need to register new window classes...

    1. You don't need to register new window classes in every thread (unless they are different).
    2. Your graphic card won't change during runtime, so you don't need to choose a pixel format for every...
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    Looks like Z-fighting to me. To prevent that, you...

    Looks like Z-fighting to me. To prevent that, you have to adjust the range of you Z-Buffer. Especially the near value. (Try to increase it, e.g. double the near value, and check if it gets better.)
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    Or much easier, you can use the gl.h (and maybe...

    Or much easier, you can use the gl.h (and maybe glext.h) from Microsoft to compile. Every function not found in the header files needs a (wgl)GetProcAddress() call. And GL_* symbols not found, have...
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    I've cleaned up my screensaver base and added a...

    I've cleaned up my screensaver base and added a simple rotating demo object. You'll need Visual Studio 2010 because of the project files; also, the screensaver is based on MFC.

    (Warning: The...
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    In preview mode, the calling arguments also...

    In preview mode, the calling arguments also contain a handel (HWND) to the preview window; but this handel is only good for aquiring the size and position of the preview window, so don't try to set a...
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    Re: PFD_SUPPORT_OPENGL vs WGL_SUPPORT_OPENGL_ARB

    DescribePixelFormat() returns informations for ALL pixel formats, not just the OpenGL supported once. That includes printer formats and device independent (DRAW_TO_BITMAP) pixel formats. Some of...
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    Re: Crash on glVertex2f

    Maybe they are doing it in software, but my FX 1400 (I know it is quite old) claims to do OpenGL 2.

    Vendor: NVIDIA Corporation
    Renderer: Quadro FX 1400/PCI/SSE2
    Version: 2.1.2
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    Re: OpenGL SuperBible First Edition source code

    try:
    http://www.chip.de/downloads/DiskInternals-ZIP-Repair_31279559.html

    only a few files from the TGS\WebSpace folder and the complete Win95 folder (as noted in the Readme.txt) can't be...
  25. Re: what is wrong with my 2D Interpolation C code?

    Concav polygons almost everytime need to be tesselated (splitted into triangles) to be drawn correctly!
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