Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: michagl

Page 1 of 2 1 2

Search: Search took 0.01 seconds.

  1. Another OpenGL (and Direct3D) matrices thread

    Started by michagl, 10-30-2012 12:47 PM
    2 Pages
    1 2
    column-major, direct3d, matrices, opengl, row-major
    • Replies: 13
    • Views: 8,909
    Last Post: 11-08-2012 11:27 PM
    by michagl  Go to last post
  2. Convert to HLSL clip-space as a last step in vertex shader?

    Started by michagl, 09-08-2012 05:03 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 7,646
    Last Post: 09-12-2012 03:02 PM
    by michagl  Go to last post
  3. Shadow plane/matrix woes (webGL presentation inc.)

    Started by michagl, 01-11-2012 12:34 PM
    • Replies: 4
    • Views: 1,677
    Last Post: 02-03-2012 04:48 PM
    by michagl  Go to last post
  4. 3D vertex animation thru mpg like playback anyone?

    Started by michagl, 01-27-2012 11:33 AM
    • Replies: 1
    • Views: 796
    Last Post: 01-27-2012 11:38 AM
    by michagl  Go to last post
  5. GL_MAX_VIEWPORT_DIMS?

    Started by michagl, 04-22-2008 01:42 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 18,426
    Last Post: 04-29-2008 03:18 PM
    by knackered  Go to last post
  6. offtopic: Know of any true double PCIe16x boards?

    Started by michagl, 02-19-2008 10:53 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 3,120
    Last Post: 03-16-2008 08:39 PM
    by michagl  Go to last post
  7. grey client texture to LUMINANCE_ALPHA internal

    Started by michagl, 11-22-2007 02:01 AM
    • Replies: 5
    • Views: 2,584
    Last Post: 12-13-2007 06:37 AM
    by Dark Photon  Go to last post
  8. Simple frame by frame antialiasing?

    Started by michagl, 03-24-2007 01:00 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,262
    Last Post: 03-27-2007 09:39 PM
    by Korval  Go to last post
    • Replies: 12
    • Views: 2,440
    Last Post: 03-13-2006 01:33 PM
    by ScottManDeath  Go to last post
  9. nurbs sampling directly on the last knot

    Started by michagl, 04-18-2005 03:20 PM
    • Replies: 8
    • Views: 1,021
    Last Post: 05-30-2005 06:57 AM
    by Rob The Bloke  Go to last post
  10. nurbs from scratch in general

    Started by michagl, 04-05-2005 03:25 PM
    • Replies: 7
    • Views: 851
    Last Post: 05-30-2005 06:50 AM
    by Rob The Bloke  Go to last post
  11. oiiii, solving nurbs surface normals options

    Started by michagl, 04-20-2005 12:14 PM
    • Replies: 8
    • Views: 1,721
    Last Post: 05-30-2005 06:42 AM
    by Rob The Bloke  Go to last post
  12. order indapendant transparency and shadow mapping

    Started by michagl, 05-07-2005 09:04 AM
    • Replies: 1
    • Views: 370
    Last Post: 05-07-2005 10:35 AM
    by jfd  Go to last post
  13. linear sampling in frag shaders

    Started by michagl, 04-28-2005 09:17 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,527
    Last Post: 05-03-2005 03:14 PM
    by michagl  Go to last post
  14. instancing support and multiple render targets

    Started by michagl, 04-29-2005 02:05 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 1,829
    Last Post: 05-02-2005 08:05 AM
    by V-man  Go to last post
  15. glEdgeFlag

    Started by michagl, 04-27-2005 10:59 AM
    • Replies: 2
    • Views: 974
    Last Post: 04-27-2005 05:27 PM
    by michagl  Go to last post
  16. 'W buffering" with opengl, how to?

    Started by michagl, 03-23-2005 11:45 AM
    10 Pages
    1 2 3 ... 10
    • Replies: 97
    • Views: 18,704
    Last Post: 04-20-2005 01:40 PM
    by Christian Schüler  Go to last post
  17. gluNurbsSurface stopping short

    Started by michagl, 04-15-2005 04:07 AM
    • Replies: 1
    • Views: 681
    Last Post: 04-15-2005 07:27 AM
    by michagl  Go to last post
  18. opengl texture sampling

    Started by michagl, 03-28-2005 07:29 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 4,161
    Last Post: 04-05-2005 02:49 PM
    by michagl  Go to last post
  19. unique ROAM VBO issues and a clincher

    Started by michagl, 03-02-2005 12:45 PM
    12 Pages
    1 2 3 ... 12
    • Replies: 110
    • Views: 23,556
    Last Post: 04-02-2005 06:35 AM
    by michagl  Go to last post
    • Replies: 1
    • Views: 504
    Last Post: 03-28-2005 06:12 PM
    by michagl  Go to last post
  20. samplers in vertex shaders not possible?

    Started by michagl, 03-24-2005 06:32 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,591
    Last Post: 03-27-2005 10:00 AM
    by Korval  Go to last post
  21. alpha clipping

    Started by michagl, 03-16-2005 11:17 AM
    • Replies: 9
    • Views: 793
    Last Post: 03-18-2005 08:00 AM
    by michagl  Go to last post
  22. diplaylists: glVertexPointer and such

    Started by michagl, 03-13-2005 07:31 AM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 2,870
    Last Post: 03-17-2005 08:08 AM
    by michagl  Go to last post
  23. cloud shader

    Started by michagl, 03-15-2005 09:48 AM
    • Replies: 0
    • Views: 794
    Last Post: 03-15-2005 09:48 AM
    by michagl  Go to last post
Results 1 to 25 of 30
Page 1 of 2 1 2