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Type: Posts; User: Alfonse Reinheart

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  1. I think he's saying that tools like GLFW and...

    I think he's saying that tools like GLFW and FreeGLUT should make robustness the default, forcing you to use a switch to get faster performance.
  2. And that would have meant slowing down every...

    And that would have meant slowing down every program written before that. Many such programs aren't even supported anymore, so patches to restore their prior performance won't be forthcoming.

    If...
  3. But OpenGL can verify the size of storage for...

    But OpenGL can verify the size of storage for buffer objects. It can detect when you're trying to fetch outside of the bound range and, given robust access, allow it to return an innocuous value...
  4. That's not true. The size of memory that is...

    That's not true. The size of memory that is passed to glBufferData or glBufferSubData is an explicit parameter. Yes, the user can get it wrong, but at least the size is there, as opposed to...
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