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Type: Posts; User: krackaan

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    The more I look at the, the more potential I...

    The more I look at the, the more potential I think there is there could be a driver issue, I've eliminated a lot of possible causes regarding cache. If I don't use double buffering I get a speed up...
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    Yes I am using timer queries.

    Yes I am using timer queries.
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    I've actually timed this now. For the sort, which...

    I've actually timed this now. For the sort, which has 48 dispatchCompute calls, the total time is only 0.1 milliseconds working on uvec4 data. After the sort I re-order based on the sorted indices...
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    Compute Shader Performance Issues

    I'm implementing a rigid body physics system with compute shaders. The problem I'm having is any time I use structs for my data I experience drops to under 1fps. For example, I have a radix sort for...
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