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Type: Posts; User: avstenit

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    Thanks for the answer. :)

    Thanks for the answer. :)
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    Thanks for reply. I am planing to use interleaved...

    Thanks for reply. I am planing to use interleaved VBOs (vertex, normal, color) and hope this will work for me. Just one thing; if I use interleaved VBOs (vertex, normal, color) I can achive painting...
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    VBO vertices colors using shaders

    I am displaying a geometry (file format: .stl) with OpenGL (PyOpenGL and Python). Geometry data has the form and is assembled from triangles. I save to VBO data of; vertices, normals and colors. As...
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