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Type: Posts; User: STTrife

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    Thanks, this is helpful in several ways. I used...

    Thanks, this is helpful in several ways. I used dfDx and dfDy in the frament shader to compute the triangle normals, but now I also understand where these functions come from. Also the advice on...
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    what derivatives are you referring to, what are...

    what derivatives are you referring to, what are they used for (just out of curiosity) ?
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    Thanks! I was thinking that if is was only called...

    Thanks! I was thinking that if is was only called for each pixels on the screen then it wouldn't depend much on the number of triangles drawn, but I'll assume it does depend on that now for speed...
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    How often is a fragment shader run?

    I was wondering how often you can say a fragment shader is run...
    Can you say that only 1 fragment shader is called for each pixel on the screen? Or is it run for each pixel in each triangle that is...
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