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Type: Posts; User: Symphonym

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  1. I solved the problem, when checking for linking...

    I solved the problem, when checking for linking errors, I was passing my shader object, and not the program object. Everything is working fine now :)
  2. In sym.cpp, line 51

    In sym.cpp, line 51
  3. [SFML/C++] Linking shader returns GL_FALSE, but no log, and no output on screen

    So I'm follow this: tutorial in order to learn OpenGL. And currently I'm learning to use shaders, however, when I'm linking my shader...
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