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Type: Posts; User: McStones

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  1. Replies
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    Yes, I can reproduce the problem simply by...

    Yes, I can reproduce the problem simply by removing the line, where I unbind a framebuffer texture before resizing. I tried the to use glFinish() but this did not work... Also deleting all textures...
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    Hello Dark Photon, thanks for these hints and...

    Hello Dark Photon, thanks for these hints and sorry, I was very busy, this is why I can answer only today.

    I recently solved this issue. The problem was, that I tried to delete the framebuffer and...
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    This generates the error: 1280-'InvalidEnum' I`m...

    This generates the error: 1280-'InvalidEnum'
    I`m using GL_TEXTURE_2D_MULTISAMPLE as Target.

    I found this on the khronos`OpenGL...
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    No errors =/ I`m doing downsampling using a...

    No errors =/


    I`m doing downsampling using a shader.


    void main(){
    vec4 color = vec4(0.0);
    ivec2 coords = ivec2(texCoords.x * samplerResolution.x,...
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    Framebuffer outputs black on resize

    Hi, I`m trying to resize my framebuffer which uses Multisample Textures with 4 samples.
    When I call my resize method, the framebuffer just outputs a black color.

    Here is my resize method:



    ...
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