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Type: Posts; User: CornyKorn21

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    Ended up being an issue on my end. I didn't cross...

    Ended up being an issue on my end. I didn't cross all of my T's and dot all of my I's. Sorry for taking your time and thank you for all of the help.

    Solution: Copy/paste mapped...
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    The issue seems to persist even if I utilize any...

    The issue seems to persist even if I utilize any of the core specified compression formats. Although using DXT5 may be unsupported it doesn't seem to be the cause of the issue I am having.
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    Then what is the proper format to use in that...

    Then what is the proper format to use in that case? Or should I no longer use DXT5 when using OpenGL 4.5?
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    Using a DXT5 Texture

    I'm attempting to set up and use a DXT5 texture but my call to glCompressedTextureSubImage2D comes back with the following:
    GL_INVALID_ENUM error generated. <target> enum is invalid.



    GLuint...
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    Thanks! I glossed right over that.

    Thanks! I glossed right over that.
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    glTextureSubImage2D and CubeMaps

    I found a similar post concerning what I am about to ask. I'm just not certain I fully understood the response....
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    Aweome, thank you Alfonse!

    Aweome, thank you Alfonse!
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    Clearing depth in named framebuffer.

    I'm having an issue with my call to glClearNamedFramebufferfi. I have a frame buffer with 2 color attachments and a depth stencil attachment.

    When making my call to glClearNamedFramebufferfi I...
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    WGL Initialization Questions

    Hi,
    I was wondering if anyone could answer a few questions I have about properly setting up an OpenGL 4.1 context on Windows. I scrapped together two quick code samples on my computer one using...
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