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Type: Posts; User: Dark Photon

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  1. It's the space before window space, where X,Y,Z...

    It's the space before window space, where X,Y,Z are all within -1..1.

    Conceptually, think about taking your view frustum, and stretching/squeezing it into a cube (not quite correct but close). ...
  2. Lots of ways to skin that cat. gluUnProject will...

    Lots of ways to skin that cat. gluUnProject will work. Or here is some shader code you can easily convert to C++ if desired that will do this for a perspective projection link. See the...
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