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Type: Posts; User: Alfonse Reinheart

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    No, that's not how it works. The linearRGB...

    No, that's not how it works. The linearRGB texture will store the value 0.218. The sRGB texture will store the value 0.5.

    0.218, stored in an 8-bit integer will be 56. 0.5, stored in an 8-bit...
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    The range is the same. The *values* are not...

    The range is the same. The *values* are not.

    A linearRGB value of 128 corresponds to an sRGB value of 56. That distinction is important because you're effectively losing color definition in half...
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